![]() ![]() The interesting part is non of the crafted androids he made will load after making save of themīUT i had a t1 join shortly after starting called conner i was not going to have join new save BUT he will save and load. I really dont get it, it talks about apparel and even if i strip that android down to the birthday suit, have game run alittle save in a new slot and try to load still same error no matter what android i try to load ALL but that 1 T4Ī interesting thing i found out is T4 btw was made pre-save start as sole starting pawn, he created the other 5 androids i want to add to new save. postfix PawnRules: Void level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an objectĪt (Verse.Pawn pawn, RimWorld.Apparel a, Verse.ApparelLayerDef ald, System.Boolean pawnSpecific) in :0Īt (Verse.Pawn pawn, CharacterEditor.Selected selected, System.Boolean originalColors, System.Int32 numberOfLayers, System.Boolean pawnSpecific) in :0Īt (Verse.PawnKindDef pkd, RimWorld.Faction f) in :0Īt (System.Boolean setBodyParts) in :0Īt _9_0 () in :0Īt () in :0Īt () in :0Īt RimWorld.UIRoot_Play.UIRootOnGUI () in :0Īt (wrapper dynamic-method) .OnGUI_Patch1(Verse.Root) prefix me.samboycoding.blm: Boolean :PreUpdateCurrentSynchronousEvent()Įxception in : : The given key was not present in the dictionary. prefix me.samboycoding.blm: Boolean :PreUpdateCurrentSynchronousEvent() ![]() transpiler .harmony: IEnumerable`1 VisualExceptions.RunloopExceptionHandler:Transpiler(IEnumerable`1 instructions) postfix .alpha2: Void RWLayoutVersionTester.RWLayoutVersionTester:ShowMismatchMessage()Īt (System.Boolean& sceneChanged) in :0 ![]() postfix .mod.twitchtoolkit: Void TwitchToolkit.HarmonyPatches:ToolkitUtilsNotify()Īt Verse.UIRoot_Entry.Init () in :0 postfix : Void CharacterEditor.CEditor:OnMainMenuInit() Exception in : : The given key was not present in the dictionary.Īt `2.get_Item (TKey key) in :0Īt CharacterEditor.CEditor+ModOptions.LoadSlots (System.String filepath) in :0Īt CharacterEditor.CEditor+ModOptions.ReInit () in :0Īt CharacterEditor.CEditor+ModOptions.ctor () in :0Īt CharacterEditor.CEditor+ModData.CreateType (CharacterEditor.EType eType) in :0Īt CharacterEditor.CEditor+ModData.Get (CharacterEditor.EType eType) in :0Īt CharacterEditor.CEditor+ModData.ctor () in :0Īt () in :0Īt () in :0Īt () in :0 ![]()
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